Abstract
It is well documented that the achievable throughput of MIMO systems that employ linear beamforming can significantly degrade when the number of concurrently transmitted information streams approaches the number of base-station antennas. To increase the number of the supported streams, and therefore, to increase the achievable net throughput, non-linear beamforming techniques have been proposed. These beamforming approaches are typically evaluated via simulations or via simplified over-the-air experiments that are sufficient for validating their basic principles, but they neither provide insights about potential practical challenges when trying to adopt such approaches in a standards-compliant framework, nor they provide any indication about the achievable performance when they are part of a standards-compliant protocol stack. In this work, for first time, we evaluate non-linear beamforming in a 3GPP standards- compliant framework, using our recently-proposed SWORD research platform. SWORD is a flexible, open for research, software-driven platform that enables the rapid evaluation of advanced algorithms without extensive hardware optimizations that can prevent promising algorithms from being evaluated in a standards-compliant stack. We show that in an indoor environment, vector perturbation-based non-linear beamforming can provide up to 46% throughput gains compared to linear approaches for 4×4 MIMO systems, while it can still provide gains of nearly 10% even if the number of base-station antennas is doubled.