Output list
Journal article
Adversarial Training for Multi-Channel Sign Language Production
Availability date 17/08/2020
The 31st British Machine Vision Virtual Conference
Sign Languages are rich multi-channel languages, requiring articulation of both manual (hands) and non-manual (face and body) features in a precise, intricate manner. Sign Language Production (SLP), the automatic translation from spoken to sign languages, must embody this full sign morphology to be truly understandable by the Deaf community. Previous work has mainly focused on manual feature production, with an under-articulated output caused by regression to the mean. In this paper, we propose an Adversarial Multi-Channel approach to SLP. We frame sign production as a minimax game between a transformer-based Generator and a conditional Discriminator. Our adversarial discriminator evaluates the realism of sign production conditioned on the source text, pushing the generator towards a realistic and articulate output. Additionally, we fully encapsulate sign articulators with the inclusion of non-manual features, producing facial features and mouthing patterns. We evaluate on the challenging RWTH-PHOENIX-Weather-2014T (PHOENIX14T) dataset, and report state-of-the art SLP back-translation performance for manual production. We set new benchmarks for the production of multi-channel sign to underpin future research into realistic SLP.
Journal article
First online publication 02/01/2020
International Journal of Computer Vision
We present a novel approach to automatic Sign Language Production using recent developments in Neural Machine Translation (NMT), Generative Adversarial Networks, and motion generation. Our system is capable of producing sign videos from spoken language sentences. Contrary to current approaches that are dependent on heavily annotated data, our approach requires minimal gloss and skeletal level annotations for training. We achieve this by breaking down the task into dedicated sub-processes. We first translate spoken language sentences into sign pose sequences by combining an NMT network with a Motion Graph. The resulting pose information is then used to condition a generative model that produces photo realistic sign language video sequences. This is the first approach to continuous sign video generation that does not use a classical graphical avatar. We evaluate the translation abilities of our approach on the PHOENIX14T Sign Language Translation dataset. We set a baseline for text-to-gloss translation, reporting a BLEU-4 score of 16.34/15.26 on dev/test sets. We further demonstrate the video generation capabilities of our approach for both multi-signer and high-definition settings qualitatively and quantitatively using broadcast quality assessment metrics.
Journal article
Published 15/04/2019
IEEE Transactions on Pattern Analysis and Machine Intelligence, 1 - 1
In this work we present a new approach to the field of weakly supervised learning in the video domain. Our method is relevant to sequence learning problems which can be split up into sub-problems that occur in parallel. Here, we experiment with sign language data. The approach exploits sequence constraints within each independent stream and combines them by explicitly imposing synchronisation points to make use of parallelism that all sub-problems share. We do this with multi-stream HMMs while adding intermediate synchronisation constraints among the streams. We embed powerful CNN-LSTM models in each HMM stream following the hybrid approach. This allows the discovery of attributes which on their own lack sufficient discriminative power to be identified. We apply the approach to the domain of sign language recognition exploiting the sequential parallelism to learn sign language, mouth shape and hand shape classifiers. We evaluate the classifiers on three publicly available benchmark data sets featuring challenging real-life sign language with over 1000 classes, full sentence based lip-reading and articulated hand shape recognition on a fine-grained hand shape taxonomy featuring over 60 different hand shapes. We clearly outperform the state-of-the-art on all data sets and observe significantly faster convergence using the parallel alignment approach.
Journal article
Approximation of Ensemble Boundary using Spectral Coefficients
Published 23/08/2018
IEEE Transactions on Neural Networks and Learning Systems
A spectral analysis of a Boolean function is proposed for ap- proximating the decision boundary of an ensemble of classifiers, and an in- tuitive explanation of computing Walsh coefficients for the functional ap- proximation is provided. It is shown that the difference between first and third order coefficient approximation is a good indicator of optimal base classifier complexity. When combining Neural Networks, experimental re- sults on a variety of artificial and real two-class problems demonstrate un- der what circumstances ensemble performance can be improved. For tuned base classifiers, first order coefficients provide performance similar to ma- jority vote. However, for weak/fast base classifiers, higher order coefficient approximation may give better performance. It is also shown that higher order coefficient approximation is superior to the Adaboost logarithmic weighting rule when boosting weak Decision Tree base classifiers.
Journal article
An Energy-Efficient Multi-Tier Architecture for Fall Detection on Smartphones
Published 23/06/2017
Sensors, 17, 1487
Automatic detection of fall events is vital to providing fast medical assistance to the causality, particularly when the injury causes loss of consciousness. Optimization of the energy consumption of mobile applications, especially those which run 24/7 in the background, is essential for longer use of smartphones. In order to improve energy-efficiency without compromising on the fall detection performance, we propose a novel 3-tier architecture that combines simple thresholding methods with machine learning algorithms. The proposed method is implemented on a mobile application, called uSurvive, for Android smartphones. It runs as a background service and monitors the activities of a person in daily life and automatically sends a notification to the appropriate authorities and/or user defined contacts when it detects a fall. The performance of the proposed method was evaluated in terms of fall detection performance and energy consumption. Real life performance tests conducted on two different models of smartphone demonstrate that our 3-tier architecture with feature reduction could save up to 62% of energy compared to machine learning only solutions. In addition to this energy saving, the hybrid method has a 93% of accuracy, which is superior to thresholding methods and better than machine learning only solutions.