Abstract
As the technology progresses, VR becomes more widespread and finds uses outside of gaming. One of these applications is virtual museums (Alatrash et al.2021). As it has been shown that active participation with art pieces plays an important role in audience experience (Passebois Ducros & Euzéby 2021), virtual museums are gaining popularity all over the world. This makes VR a great tool that is potentially able to increase audience engagement with art, increasing its outreach. Museums all over the world have launched virtual tours, allowing audiences to wander through representations of gallery spaces and take a closer look at famous art pieces. In addition to digital representations of real museums, there are also completely digital museums that are accessible only through VR. However, these completely virtual museums rarely take advantage of their freedom from the restrictions of the physical world. Harnessing the potential of VR in this domain, we present Art(NET)work: an application able to visualise data in an interactive and immersive manner that can provide a much richer and more intuitive understanding of the data.