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Simulating Auditory Hallucinations in a Video Game: Three Prototype Mechanisms
Conference proceeding

Simulating Auditory Hallucinations in a Video Game: Three Prototype Mechanisms

Jonathan Weinel and Stuart Cunningham
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, Vol.131930, pp.1-7
ACM Other Conferences
AM '17: Audio Mostly 2017
23/08/2017

Abstract

Applied computing -- Arts and humanities -- Sound and music computing Human-centered computing -- Human computer interaction (HCI) -- Interaction devices -- Sound-based input -- output Software and its engineering -- Software organization and properties -- Contextual software domains -- Virtual worlds software -- Interactive games

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