Abstract
This paper discusses the design of audio-visual sound toys in Cyberdream, a virtual reality music visualization. While an earlier version of this project for Oculus GearVR provided a journey through audio-visual environments related to 1990s rave culture, the most recent iteration for Oculus Quest provides the addition of three audio-visual sound toys, the discussion of which is the main focus of this paper. In the latest version, the user flies through synaesthetic environments, while using the interactive controllers to manipulate the audio-visual sound toys and 'paint with sound'. These toys allow the user to playfully manipulate sound and image in a way that is complementary to, and interfaces with, the audio-visual backdrop provided by the VR music visualization. Through the discussion of novel approaches to design, the project informs new strategies in the field of VR music visualizations.