Abstract
In this paper we present a framework for generating arbitrary human models and animating them realistically given a few intuitive parameters. Shape and pose space deformation (SPSD) is introduced as a technique for modeling subject specific pose induced deformations from whole-body registered 3D scans. By exploiting examples of different people in multiple poses we are able to realistically animate a novel subject by interpolating and extrapolating in a joint shape and pose parameter space. Our results show that we can produce plausible animations of new people and that greater detail is achieved by incorporating subject specific pose deformations. We demonstrate the application of SPSD to produce subject specific animation sequences driven by RGB-Z performance capture.