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Using video games in school – guidelines for successful learning outcomes
Book   Open access

Using video games in school – guidelines for successful learning outcomes

Ollie Bray and Anesa Hosein
European Schoolnet
08/2023

Abstract

Computer & Video Games

The Games in Schools Handbook covers key themes such as ‘why use video games for educational purposes’ and ‘why it is important to talk about video games’, and pedagogical scenarios of when and how to use video games. This includes using video games in thematic project-based learning, using games to develop students’ literacy and other skills, and how game design offers plenty of learning opportunities for children and young people. The handbook also highlights how video games can support inclusive education and what teachers need to do to counter some of the stereotypes that exist in and around games.

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https://www.videogameseurope.eu/wp-content/uploads/2023/09/Guidelines-Games-in-Schools-2023_FINAL.pdfView
Published (Version of record) Using video games in school – guidelines for successful learning outcomes Open CC BY-NC-SA V4.0

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