Abstract
This hands-on workshop will provide an introduction to working with sound design in Unreal Engine 5, a powerful 3D game engine widely used in the games industry and beyond. In this session, we will focus on the game audio features of Unreal Engine, including Metasound, a visual programming language for sound which is included in the engine. Topics we will explore will include: • Introduction to sound in Unreal Engine 5 • Editor basics • Implementing 3D sound sources • Playing and triggering sounds • Sound occlusion- Randomisation • Audio programming, music and synthesis with Metasound This workshop is introductory level, meaning we assume no prior knowledge or experience with Unreal Engine. Participants will need to bring their own laptops to take part, and they should install Unreal Engine 5 (latest version) beforehand to take part in the session. Mac users should also install XCode, as this is needed to use Unreal Engine on Mac.