Abstract
One of the most notable challenges of getting colleagues to try out simulations in European studies teaching is the overcoming of start-up costs. In particular, the creation of a scenario from scratch or the adaptation of an existing game can be daunting. The paper discusses these challenges and their origins in the fundamental assumptions that simulations make about both the world and pedagogy. In particular, the tension between the simple rules that are understood to capture real-world phenomena and the complexity that those rules produce creates not only an excellent learning opportunity but also a barrier to developing useful resources for simulation designers. The paper offers a number of ways that such a barrier can be overcome, including the development of a simulation designer community, use of online guides and the creation of simulations that teach about simulation design. These ideas are illustrated with a number of practical examples