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RoomAcoustiC++: An open-source room acoustic model for real-time audio simulations
Conference proceeding   Open access   Peer reviewed

RoomAcoustiC++: An open-source room acoustic model for real-time audio simulations

Joshua John Mannall, Lauri Savioja, Annika Neidhardt, Russell David Mason and Enzo De Sena
AES International Conference on Headphone Technology 2025
2025 AES International Conference on Headphone Technology (Espoo, Finland, 27/08/2025–29/08/2025)
2025

Abstract

diffraction modelling Acoustic Reverberation Acoustics Real-Time Computing
An open-source C++ library named RoomAcoustiC++: Real-time Acoustics Library for real-time room acoustic modelling is introduced that implements a hybrid geometric acoustic and feedback delay network model. The geometric acoustic component uses the image edge model to locate geometry-dependent early specular reflections and edge diffraction. The feedback delay network models late reverberation for a target reverberation time. The model is capable of a dynamic simulation including moving geometry, sources and listener and changing wall absorption, with binaural spatialisation over headphones and customisable head-related transfer functions using the 3D Tune-In toolbox. A comparison with existing closed-source and open-source projects is presented. This found that many state-of-the-art room acoustic models for real-time applications are closed-source, limiting reproducibility. RoomAcoustiC++ offers an improved room acoustic model compared to existing open-source projects. The library was validated against physical measurements from the Benchmark for Room Acoustic Simulations (BRAS) database. An analysis of the real-time performance shows that the software is capable of binaural rendering for scenes with occluding geometries and multiple sources.

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