Abstract
First Person Shooters (FPS) have dominated the gaming landscape, as evidenced by successful titles such as Call of Duty: Black Ops (Treyarch 2005-present) selling more than 30 million units (Clement 2022). Although first-person perspective is particularly associated with FPS games, this viewpoint is found in a wide variety of genres from horror and survival games, to puzzle platformers. For instance, first-person perspective can be found in simulation games such as PowerWash Simulator (FuturLab 2003-present), and House Flipper (Frozen District 2014-present). Exploring this area, this project investigates recreating an amphibian's sensory experience, from a first-person point of view using a 3D game engine. Amphibians and in particular the Texas Blind Salamanders were chosen as they have unusual sensory perceptions that differ from people. They do not experience the world the same way that we would, which creates an interesting challenge to represent them in an audio-visual game engine. For the purposes of this project, this will be achieved by looking at what already exists in the gaming market; identifying possible approaches of non-human representation; and focusing on recreating these experiences through the design and development of a prototype in the Unity game engine.