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Immersive media experiences: immersiveme 2013 workshop at ACM multimedia
Conference proceeding

Immersive media experiences: immersiveme 2013 workshop at ACM multimedia

Teresa Chambel, V. Michael Bove, Sharon Strover, Paula Viana and Graham Thomas
Proceedings of the 21st ACM international conference on Multimedia, pp.1095-1096
ACM Conferences
MM '13: ACM Multimedia Conference
21/10/2013

Abstract

Computing methodologies -- Artificial intelligence -- Computer vision -- Computer vision problems -- Video segmentation Computing methodologies -- Artificial intelligence -- Computer vision -- Computer vision tasks -- Video summarization Computing methodologies -- Artificial intelligence -- Computer vision -- Image and video acquisition Computing methodologies -- Artificial intelligence -- Computer vision -- Image and video acquisition -- 3D imaging Computing methodologies -- Computer graphics -- Graphics systems and interfaces -- Perception Computing methodologies -- Computer graphics -- Graphics systems and interfaces -- Virtual reality Hardware -- Communication hardware, interfaces and storage -- Signal processing systems Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms -- Mixed -- augmented reality Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms -- Natural language interfaces Human-centered computing -- Human computer interaction (HCI) -- Interaction paradigms -- Virtual reality Information systems -- Information retrieval -- Retrieval models and ranking Information systems -- Information retrieval -- Retrieval tasks and goals Information systems -- Information retrieval -- Retrieval tasks and goals -- Clustering and classification Information systems -- Information retrieval -- Specialized information retrieval -- Multimedia and multimodal retrieval -- Speech -- audio search Information systems -- Information systems applications -- Data mining -- Clustering
Immersive media has the potential for strong impact on users' emotions and their sense of presence and engagement. The main objective of this workshop is to bring together researchers, students, media producers, service providers and industry players in the area of emergent immersive media. The workshop will provide a platform for a deep discussion on ongoing work, recent achievements and experiences. It is expected not only to consolidate experiences but also to identify aspects where strong collaboration among all the interested players is needed and to point towards future working directions.

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