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EdgeSplats: Robust 3D Edge Reconstruction for In-The-Wild Data
Conference proceeding   Peer reviewed

EdgeSplats: Robust 3D Edge Reconstruction for In-The-Wild Data

Benjamin Paul Canini, Richard Bowden Prof and Yi-Zhe Song
The IEEE/CVF Conference on Computer Vision and Pattern Recognition 2026 (CVPR 2026) (Denver, CO, USA, 03/06/2026–07/06/2026)
30/03/2026

Abstract

Edge based 3D reconstruction, Sparse Representation

Robust 3D edge reconstruction from in-the-wild data remains a key challenge in robotics and SLAM, where scenes are often noisy, unstructured, and captured under imprecise conditions. Recent methods based on neural implicit representations offer compact reconstructions but suffer from high computational costs and poor localization of fine edge detail due to reliance on NeRF-style volumetric rendering. While Gaussian Splatting offers a fast and accurate alternative, its use in edge extraction has been limited to clean or synthetic datasets with precise initialization.

We present EdgeSplats, a method for 3D edge reconstruction that operates effectively on real-world data without requiring clean geometric priors. Our approach leverages the 3DGS-MCMC pipeline to train edge-aligned Gaussians directly from posed images. A graph-based clustering stage then extracts edge-consistent splats by exploiting spatial and directional coherence.

We demonstrate that EdgeSplats improves both reconstruction quality and training speed over existing methods, demonstrating strong performance on noisy, real-world inputs.

pdf
ESplats_OpenSUN3D_camera_read37.71 MB
Author's Accepted Manuscript Restricted. Access maybe granted on request., This file will be open access upon publication.
url
https://cvpr.thecvf.com/View
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