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Using Electronic Voting Systems in the Arts and Humanities
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Using Electronic Voting Systems in the Arts and Humanities

2015

Abstract

arts and humanities higher education electronic voting systems game-based learning peer instruction response technology Turning Technologies multiple choice questions Higher Education Academy innovative pedagogies innovative pedagogical practices teaching innovation technology-enhanced learning technology-enhanced academic practice student learning experience
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Wiley, Christopher (2015). Using Electronic Voting Systems in the Arts and Humanities3.12 MBDownloadView
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